The story takes place 24 hours before Leon and Claire arrive in Raccoon City, and you'll witness events that provide additional backstory to stuff you saw in the previous game-including how Marvin ended up bleeding all over the lobby of the police station. I do like the way it connects to Resident Evil 2, though. You're frequently funnelled down a prescribed path to the next cutscene, and it doesn't help that the story is lean to the point of nonexistence, with one-dimensional characters and a narrative through-line so flimsy I kept forgetting what I was doing or why. But Resident Evil 3 has none of this, and is actually stiflingly linear. Resident Evil is best when you're lost in a complex, labyrinthine space, forced to make a mental map as you play, unlocking more of the sprawl by solving puzzles and finding keys.
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